Samurai Helmet

Firstly I modeled the helmet and deleted half of the helmet. Then I applied a mirror modifier on the helmet to UV Unwrap the helmet so it could have an optimized and high-quality texture. Before doing anything, I used a texel density plugin to see if the UV maps would be correctly fitted and optimized so there would be no occlusion. Then I imported the UV map and model into Substance painter, where I hand-painted the helmet.

  • Model
  • Mirror
  • Texel Density
  • UV unwrap
  • Color individual parts
  • Import into Substance Painter -Hand paint

“Ancient axe thought to be lost in a blizzard storm.”

  • Model
  • Mirror
  • Texel Density
  • UV unwrap
  • Color individual parts
  • Import into Substance Painter -Hand paint

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